S.A.V.E. Virtual Data Network
This section is still under heavy construction. In the future, you can expect to see stuff from my ten year long CHILL campaign, including fiction, extracts from my novel "The Prometheus Effect", character outlines, optional rules for psi and magic, artwork and scenarios. For now, why don't you check out the CHILL sites in the Role-playing section of my links page, or take a look at some of the other sites in the CHILL Web Seance WebRing at the bottom of the page.
Chill FAQ
Answers to many frequently asked questions about CHILL.
SAVE Files
Files on new creatures, organisations and equipment.
Online Game Logs
Check out the logs of my online CHILL
campaign. It's been a rush so
far. Take a look!
Characters
Here are documents relating to notable characters in the original
Skeleton
Crew campaign.
Chill News (1987-1989)
Included here are news items I created during the first years of the
Skeleton Crew campaign. Some were related to the game, some were red
herrings.
As you'll see, the world of the Crew could be a very strange place
indeed...
The Skeleton Crew Encyclopedia
Courtesy of Malcolm Arnold (AKA Mike Aldridge), here is an alphabetical
list of notable people, places and creatures encountered (and
frequently
blown up) by the Skeleton Crew.
CHILL, SAVE and the
Societas Argenti Viae Eternitata are owned by OtherWorld Creations, Inc. The
Skeleton Crew, the Prometheus Effect, all
characters,
situations and events presented on these web pages are copyright to
Chris
Halliday, 1990, 2004. The materials here may be copied for
personal
use only. Unauthorised reproduction and distribution of this material
is
expressly forbidden.
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