Swarmwalker

AGL: 50
DEX: 50
EWS: 40
PCN: 50
PER: 20
STA: 40
STR: 40
WPR: 50
Wounds: 20:
Movement: 36 ft./round
Sprinting: 100 ft./round
Unskilled Melee: 22

Skills/Disciplines/Psionics:
Score Skill Name               Note        Lvl       Base      SR
40    Swarm                    Unique      M         20        0
60    Raise Perception (Evil)              M         30        0
60    Flight                               M         30        0
52    Feat of Strength (Evil)              M         26        0
60    Eyes of Minion           Insects     M         30        0
40    Summon                   Insects     M         20        0
52    Poison                   Stings      M         26        0
52    Change Self              Limited     M         26        0

Edges and Drawbacks:
Edge/Drawback Name       Note          Cost
Armour                   Soft body     1
Vulnerability (Common)   Fire/Smoke    -2
Vulnerability (Common)   Insecticides  -2
Ambidexterity                          1
Keen Smell and Taste                   1
 

Notes

The returned spirits of those who died as a result of insect bites or stings, Swarmwalkers are able to create new bodies for themselves by possessing entire swarms of insects, in an effort to return to their lives. Typically Swarmwalkers further their masquerade by donning heavy clothing in order to give their gestalt bodies a more human shape, otherwise they appear as a roughly humanoid pillar of insects.

Swarmwalkers spend much of their time spying on their former loved ones, trying to get as close to their former life as possible, though they are aware of their true nature and know that what they wish for is impossible. Eventually the strain begins to tell, and Swarmwalkers who don't leave their past lives behind eventually go insane, coming to hate their family and friends for continuing to live on. When a Swarmwalker goes mad, it begins to use its insect powers to first spy on, then harrass and eventually attack those it felt close to in life.

If a Swarmwalker has the strength to make the break with its past, it becomes one of the many homeless, drifting from place to place until it either finds a new goal to focus on, or until it eventually looses its grip on the insects that make up its body, causing it to dissipate.

Abilities

Swarmwalkers are able to possess whole swarms of insects, and force them to form a gestalt body for it to inhabit. Once this body has been formed, the Swarmwalker can alter its basic shape to anything he pleases. Swarmwalkers have displayed the power of flight, enhanced strength, enhanced senses, and a limited precognitive ability that warns them of personal danger.

Termination

Swarmwalkers are tortured beings, and are to be pitied more than feared. Despite this, they are lethal combatants, and should be dealt with decisively. Though possess of a limited resistance to normal weapons, Swarmwalkers are vulnerable to fire and smoke as well as chemical insecticides. However, these remedies only affect the insect hosts, not the Swarmwalker spirit itself. SAVE theorists have suggested that like many other spirits, a Swarmwalker may have a focus item that ties it to the mortal realm, and that the final answer to the problem of the Swarmwalker might lie with that object's destruction.

(Inspired by the Bugwalker, in the Nightlife RPG, from Stellar Games)