Ekimmu

AGL: 70
DEX: 70
EWS: 80
PCN: 40
PER: 10
STA: 60
STR: 70
WPR: 30
Wounds: 32
Movement: 43 ft./round
Sprinting: 120 ft./round
Type: Independent
Class: C
Category: Undead

Skills/Disciplines:
Score Skill Name    Lvl      Base     SR
80     Disguise     M        40       0
113    Stealth      M        63       0
130    Wrestling    M        80       0
72     Terrorize    M        36       0

Edges and Drawbacks:
Edge/Drawback         Name           Cost
Vulnerability (Rare)  Holy Relics    -1
 

Notes

A form of undead originally associated with Inuit and Eskimo tribes, Ekimmu are unusual in that they retain the mind and personality they had in life, though their bodies appear to be severely rotted corpses. Inuit legends state that these creatures are born when an individual makes a vow to take care of the grave of the deceased, and then fails to do so, causing the deceased to be rise as an Ekimmu.

Fully aware of the reasons for their return, Ekimmu are usually bitter and angry creatures. Oddly, they are rarely interested in taking revenge against those whose carelessness caused them to return. Instead they wander the earth, trying to put as much distance between them and their past life as they can, though there have been rare cases of an Ekimmu trying to get their family to join them in undeath. Typically Ekimmu can be found among the homeless, living in the sewers, steam tunnels and abandoned buildings in decayed inner cities.

Ekimmu are frequently driven insane by their horrific existance, and these creatures become monstrous predators, feeding on the terror of those who remind them of their former loved ones.

Abilities

Ekimmu are extremely strong and fast, and show little mercy in combat. They have almost no ability in the Way, having only the power to generate unreasoning fear in the minds of their opponents.

Termination

As undead, Ekimmu have no vulnerability to normal weapons, though they can be repelled and eventually destroyed by holy relics wielded by someone with faith. However, as these tragic creatures do not seem to be inherently evil, envoys should take care not to be led by their prejudices, and should have evidence before assuming that an Ekimmu is hostile.

(Inspired by the creature of the same name in the Nightlife RPG, from Stellar Games)